WISP is a shader for the Cycles Render Engine that takes your existing fire simulation and applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity and animatable burn control with no extra simulation cost!
Features:Single attribute density control for burn rate and temperature. Incredibly easy to animate and customizable in seconds.
WISP was built on the foundation of flexibility. All colors, and variables can be modified before being passed to the final fire shader. Swap out colors, influence factors and do much more without getting lost in spaghetti nodes.
Not confident with shader terminology? All WISP attributes have easy to understand labelling describing exactly what they do. This way you know exactly what you are tweaking and what you need to change.
Quick setup: A fast workflow can be the difference between hours and minutes. WISP is designed to slot perfectly into an existing simulation, no additional setup is required. Simply append the material, add this to the domain and you are ready to render!